

A graphics card and driver compatible with Vulkan ( NVIDIA, AMD, Intel, Apple Silicon (Or the Apple M1)).With that out of the way, let's cover some prerequisites for following this AnotherĪlternative is to use an engine like Unreal EngineĪble to use Vulkan while exposing a much higher level API to you.

Which will not be deprecated in favor of Vulkan anytime soon. Rather than computer graphics, then you may wish to stick to OpenGL or Direct3D, If you are more interested in game development, Programmers who are enthusiastic about high performance computer graphics, andĪre willing to put some work in. The takeaway message here is that Vulkan is not for everyone. To do more work in your application to ensure correct behavior. Graphics driver will do a lot less hand holding, which means that you will have To be set up from scratch by your application, including initial frame bufferĬreation and memory management for objects like buffers and texture images. Every detail related to the graphics API needs However, the price you pay for these benefits is that you have to work with a Intends to do, which can lead to better performance and less surprising driverīehavior compared to existing APIs like OpenGLĪdvantage of being fully cross-platform and allows you to develop for Windows, This new interface allows you to better describe what your application (known for OpenGL) that provides a much better abstraction of modern graphicsĬards. This tutorial will teach you the basics of using the Vulkan
